Week 22 - The Return

Welcome back, fireBreak fans! Parker here, back from another hiatus.  Been an tough few weeks for getting updates through, but I'm back in town and back on the regular update schedule. This week I'll be going over what happened while I was gone, as well as a short interview with our lead artist, Bryce!

Design

We're a bit light on this end of things, but we have had some progress here!

Ian reviews documentation

Ian reviews documentation

These last few weeks had us reviewing the documentation that we already had, paring down extraneous information, and reviewing our current level design. As a result of that review, we've decided to redesign a few aspects of our first level.

Aside from that, I've been writing out a few new items in documentation, and adding descriptions for them in the in-game shop.

Art

Bryce, at work on a melee weapon

Bryce, at work on a melee weapon

Bryce's plasma rifle

Bryce's plasma rifle

Bryce has been hard at work on weapon models recently. He's put out several models across multiple categories of weapons.

Additionally, Trent has given us a bit more concept art for our robotic characters.

Programming

Plenty to report on this end!

Dave and Ian collaborate

Dave and Ian collaborate

Dave has been getting our AI fully figured out, so that we have a good base to work with for our NPCs. 

In the meantime, Jake has been integrating animation control into our player controller, allowing us to apply animations to player actions-- which means no more default running animation for strafing or turning.

Developer Spotlight: Bryce Mengus

Getting this picture was like pulling teeth.

Getting this picture was like pulling teeth.

Bryce, our laconic lead artist, had this to say about working on fireBreak so far:

Parker--What has your role been on fireBreak so far?

Bryce--“Resident Art Goblin. I do art things. So far, it’s just been making various art assets.”

Parker--What has been your favorite part of the development process so far?

Bryce--“Hmm...So far, it’s been modeling out the new logo (which hasn’t been finished yet)”

Parker--What are you working on right now?

Bryce--“Various weapon models, Interpereting Ian’s designs for the weapons and modeling them-- in some cases, more loosely interpereted than others”.

Parker--What has been your favorite “development story”?

Bryce--“It was probably the time that Ian announced that we were “getting hard” in one of our stand-up videos.”