Week 10-11- Two for one

Hey everyone! Unfortunately, I had to bail early last week. That was my mistake. Sorry! 
To make up for it, this one's going to cover what happened both weeks.

3/23/18

The week before last was a bit of a slow one-- due to an event at UAT, we were temporarily evicted from our normal workstations. However, we still managed to get a bit done.

Design

A bit light on the design side this week, though Ian did get our HUD design implemented into the build that we have. I also made a few small modifications to the updated papermap over the course of the week.

Art

Tuesday working on Railguns for Syndicate weapons

Tuesday working on Railguns for Syndicate weapons

Art was also a bit slow this week, though Tuesday made a few more models for the ship, and Bryce put the final touches on the male character model.

Programming

Garrett takes a break from testing a feature

Garrett takes a break from testing a feature

Work in the programming sector goes on! Garret is still at work on the armor/inventory interface. Dave and Ian were collaborating on the player's aiming function, as well as the AI, though not having our usual workstations hampered us somewhat.

3/30/18

Design

Ian pores over design documentation

Ian pores over design documentation

This week, I did a bit work developing the ongoing story. The design team also spent some time coming up with default variable values for the combat system after going through the design document. After these have been implemented, we'll be play testing and balancing the variables for playability.

Art

Trent works on concept art for enemies

Trent works on concept art for enemies

Bryce works on a special project

Bryce works on a special project

The Art department had a pretty good week as well. Bryce continues to work on the Lava Bear Logo, while Trent is starting to crank out some concept art for one of our enemy types. Tuesday is still working on weapons. We've got a lot of weapons.

Programming

Dave compiles his code

Dave compiles his code

Ian and Dave tag-teamed the aiming feature again this week, working on an auto-aim feature with accuracy that decreases with distance. Garret is still working out the armor and equipment feature.

Lore Corner: The Economy of Hoelia

As human civilization has grown, the galactic economy has been forced to grow and adapt alongside it. Larger population centers near the core of galactic space often rely on consumer goods made from materials that are abundant on far-flung colony worlds. Hoelia is no exception, being an excellent source of titanium and other precious metals.

Galactic trade is performed using what is known as Galactic Standard Currency, usually abbreviated to GSC. However, it isn't uncommon for the corporations running these planets to issue their own currencies. Again, Hoelia is no exception, and the Stratum Mining Corporation issued its own scrip to those living on the planet.

This system worked well, until the Mining Coalition revolted against the Stratum corporation. In an attempt to put the rebellion down quickly, the Stratum corporation stopped issuing this currency to rebelling settlements. However, they didn't count on the ingenuity of the Coalition miners.

Instead of folding to this pressure, the miners merely melted down their acquired metals and portioned them into standardized GSC amounts. They began trading through outside channels to acquire the food, fuel, and weapons that they needed to fight against the Syndicate. These smugglers and gun runners would become instrumental in the resistance movement, eventually growing to profit off of the mineral wealth that the miners still had. Titanium ingots have recently become the prime medium of trade across much of Hoelia.