Week 12-

4/6/18- Feats, Character models and cookie jars

Good evening, fireBreak fans! It's been a week of ups and downs for us, but I'm glad to report another completed week of development!

First thing first, we finished our fourth sprint this morning. We've made a few excellent strides over the last sprint. A lot of this was on the back end of things, but we made some great progress on our User Interface. 

Our Character Sheet

Our Character Sheet

The Stat Upgrade screen

The Stat Upgrade screen

A few more assets on the Ship

A few more assets on the Ship

Overall, we got a fair bit done, though a good amount of it still needs to be implemented in the next build. Onto our progress this week!

Design

This week our design team did some system work, specifically looking at our feat and stat systems.

The two Ians consult over our Feat list

The two Ians consult over our Feat list

In the background, I've been finalizing a few things about the story. We had a bit of a brainstorming session last week, where we went over the current narrative and revised a few pieces so that they were more consistent with what we were going for.

Art

Art was a bit of a mixed bag this week. We lost much of the progress that we had on the female character model when the file was misplaced. Fortunately, Trent was able to make some good progress on replacing the model.

Bryce, modeling

Bryce, modeling

Aside from that, work goes on. Bryce and Tuesday are still modeling, though the models they were creating didn't quite make it into the build.

Programming

Programming sucks until you win. Then it’s awesome.
— Dave Engleman

We saw some mixed success again in programming this week. Dave is at work on the enemy AI, making it so that units from different factions can identify one another and will attack the appropriate side. It's rough going, but he and Ian are working together on a solution.

On the other side, Garret has been working on the inventory system, and he's gotten it to the point where items can be equipped and will display a model on the player. Garret demonstrated this by applying a cookie jar model to either of the player's hands, or to the model's body.